> For the complete documentation index, see [llms.txt](https://docs.evermoon.games/evermoon/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.evermoon.games/evermoon/evermoon-moba-5v5-web3-mobile-game/play-and-earn/behavior-score-system.md).

# Behavior Score System

The Behavior Score System in Evermoon is designed to promote a positive, engaging, and fair gaming environment. By rewarding constructive behavior and penalizing negative actions, the system aims to enhance the overall player experience and foster a respectful community.

<figure><img src="/files/5Caj2zgRrNueKuHCn6tf" alt=""><figcaption></figcaption></figure>

### Starting Point

Every player begins their journey in Evermoon with **a Behavior Score of 50 points**. This initial score serves as a baseline, from which players can improve or decline based on their in-game actions and interactions.

### Score Range and Effects

The Behavior Score ranges from 0 to 100, with various thresholds that impact gameplay and rewards:

* **90 Points and Above**: Eligibility to access Ranked Matches, ensuring that only the most positive and engaged players participate in the competitive arena.
* **80 to 89 Points**: Players receive 100% of the standard EXP and rewards, maintaining a healthy level of engagement and contribution to the game.
* **70 to 79 Points**: Reduction to 75% of the standard EXP and rewards, encouraging players to improve their behavior to regain full benefits.
* **60 to 69 Points**: Further reduction to 50% of the standard EXP and rewards, signaling a need for significant behavior improvement.
* **50 to 59 Points**: Minimal rewards, with only 25% of the standard EXP and rewards granted, urging players to reconsider their in-game behavior.
* **Below 50 Points**: No EXP or rewards, and restriction to playing only with bots, serving as a strong deterrent against continued negative behavior.

### Score Adjustments

#### Positive Contributions:

* **Receiving Likes**: Each like from fellow players adds 1 point to the Behavior Score, rewarding positive interactions and sportsmanship.
* **Engagement with DeFi and Marketplace**: Utilizing Evermoon's DeFi services or trading in the Marketplace grants 1 point, encouraging active participation in the game's ecosystem.
* **Completing Matches**: Finishing Normal or Ranked Matches without negative behavior adds 1 point, promoting consistent and fair play.

#### Negative Behaviors:

* **Inappropriate Language**: Using offensive language results in a 10-point deduction, maintaining a respectful communication standard.
* **AFK (Away From Keyboard)**: Being inactive during games leads to a 15-point deduction (up to a maximum of 30 points), ensuring active participation.
* **Cheating**: Any form of cheating results in an immediate ban, upholding the integrity of the game.
* **Exploiting Game Vulnerabilities**: Using system exploits results in a 30 to 50-point deduction, preserving fair play and game balance.

***

Evermoon's Behavior Score System is a cornerstone of its community management strategy, designed to cultivate a positive gaming culture. By directly linking in-game behavior with tangible rewards and penalties, Evermoon encourages players to engage constructively, contribute to a welcoming community, and enjoy a more rewarding gaming experience.
