> For the complete documentation index, see [llms.txt](https://docs.evermoon.games/evermoon/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.evermoon.games/evermoon/evermoon-moba-5v5-web3-mobile-game/evermoon-nfts.md).

# Evermoon NFTs

In Evermoon, **every in-game item is an NFT (Non-Fungible Token)**, ensuring **true ownership, strategic depth, and personalization**. Players can **collect, trade, upgrade, and customize** their assets, creating a **dynamic player-driven economy** where items hold real-world and in-game value.

<figure><img src="/files/LsjTQfzJBi6ys7MpCMDZ" alt=""><figcaption></figcaption></figure>

**Evermoon NFTs are divided into two categories:**

1. **Non-Consumable NFTs (Seasonal Availability)** – Core assets that impact gameplay and customization, including heroes, skins, icons, and frames. These items are available for a limited time during their season and must be traded in the marketplace once the season ends.

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[Non-Consumable NFTs](/evermoon/evermoon-moba-5v5-web3-mobile-game/evermoon-nfts/non-consumable-nfts.md)
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2. **Consumable NFTs** – One-time-use items that provide **temporary boosts, rewards, or special bonuses** but disappear once used, ensuring continued demand and balance in the in-game economy.

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[Consumable NFTs](/evermoon/evermoon-moba-5v5-web3-mobile-game/evermoon-nfts/consumable-nfts.md)
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Evermoon's NFT ecosystem **balances strategy, customization, and player engagement**, offering multiple ways to acquire and utilize assets, ensuring a unique and rewarding experience for all players.
